Time for action—drawing a colored quad. Discovery of specified extension. Generating packages using Visual Studio. A quick overview of rendering middleware. Skip to the beginning of the images gallery. Time for action—rendering anaglyph stereo scenes. Time for action—creating your solution with one click.
Uploader: | Fenrilkis |
Date Added: | 5 November 2009 |
File Size: | 15.17 Mb |
Operating Systems: | Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X |
Downloads: | 27540 |
Price: | Free* [*Free Regsitration Required] |
Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. Time for action—attaching OSG with a window handle in Win Time for action—drawing a colored quad.
The Birth and development of OSG.
OpenSceneGraph Beginner's Guide
Time for action—creating light sources in the scene. Time for action—clicking and selecting geometries. Time for action—installing OSG. Customizing your own NodeKits. Rendering order of cameras. Serializing OSG native scenes.
What do I get with a Packt subscription? Creating shadows on the ground. Proxy and paging nodes.
Industrial Internet of Things. Start a FREE day trial.
Windows, graphics contexts, and cameras. Time for action—adding models to the scene graph.
Time for action—collecting triangle faces. Subjects Computer Technology Nonfiction. From world guice screen. By the end of the whole book, you will have gained a ready-to-use OSG development environment for yourself and have the general ability to develop OSG-based applications and extend practical functionalities for your own purposes.
Time for action—creating texts in the world space. What do I get with an eBook? Frame buffer, pixel buffer, and FBO. System requirements Using the installer Time for action—installing OSG Running utilities Time for action—playing with osgviewer Using the project wizard Time for action—creating your solution with one click Prebuilts making trouble?
Time for action—analyzing the Cessna structure.
Time for action—driving the Cessna. Playing with fixed-function effects.
Time for action—tessellating a polygon. The visitor design pattern. Loading and rendering characters.
OpenSceneGraph 3.0 Beginner's Guide
For the best experience on our site, be sure to turn on Javascript in your browser. Exclusive monthly discount - no contract Unlimited access to entire Packt library of over eBooks and Videos new titles added every month on new and emerging tech. You will learn almost all of the core elements required in a virtual reality application, including memory management, geometry creation, the structure of the scene graph, realistic rendering effects, scene navigation, animation, interaction with input devices and external user interfaces, file reading and writing, and so on.
Download this Video course in MP4 format DRM FREE - read and interact with your content when you want, where you want, and how you openscenegraphh Immediately access your video course for viewing or download through your Packt account.
No comments:
Post a Comment